Press Kit

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Fact sheet

Title
Champions of Thaloria
Developer
Idanthyr Studios — a single developer
Publisher
Idanthyr Studios (self-published)
Release
To be announced. In active development.
Platform
Windows (PC)
Price
Free to play
Genre
Online fantasy RPG · Party-based · Real-time combat · 2D
Players
Online multiplayer — parties, guilds, PvP arena
Languages
English (interface and text)
Engine
Unity, with an authoritative server backend
Steam page
store.steampowered.com/app/5102590
Video
youtube.com/@ChampionsOfThaloria
Contact
championsofthaloria@gmail.com

Description

Short version (one line)

An online fantasy RPG in the last standing city of a broken world, where three bloodlines defend the walls and none of them trust the other two.

Medium version (one paragraph)

Champions of Thaloria is a free-to-play online fantasy RPG set on the scar where two gods destroyed each other. Players choose one of three bloodlines — Paladin, Wizard or Fallen — and fight through real-time party combat, dungeons and a PvP arena. Every cosmetic reward is earned by playing, and all cosmetic bonuses are switched off inside the arena, enforced on the server. It is being built by a single developer under the name Idanthyr Studios.

Long version

Aethel-Sol, the blinding Light, and Syren-Gha, the untamed wild, annihilated one another in a war older than memory. Where their powers collided they left a petrified plateau saturated with raw, lifeless energy, and on that single scar humanity built its last standing city.

For centuries the walls held. They are beginning to fail. Beneath the Khor-Vhal caldera an ancient wound has reopened, and a dead, light-devouring force is bleeding back into the valley. Meanwhile the three bloodlines sworn to defend Thaloria have never trusted one another, and their fragile alliance is cracking from the inside.

Players fight in real-time parties where timing, positioning, cooldowns and status effects decide the outcome. There are dungeons and bosses with real loot tables, a forge where upgrades can fail and cost you the item, guilds built on shared progression, and deep talent trees. Hundreds of avatars, frames and titles can be earned — and none of them can be bought for power.

What makes it different

The arena is server-enforced clean. Every cosmetic bonus in the game switches off the moment a player enters PvP. This is not a policy written on a store page — it is enforced by the same server that validates every fight, every drop and every gold coin. The client is never trusted.

Everything is earned. Hundreds of avatars, frames and titles exist, and every single one is unlocked by doing something in the world. None of them can be purchased for power.

One person built all of it. The code, the systems, the server backend, the store page and this website come from a single developer.

Logos and artwork

Right-click and save. No permission needed for editorial use.

Key art banner

Key art — wide

JPG · 2400 × 595

Social share image

Social card

JPG · 1200 × 630

Paladin emblem

Aethel-Seal — Paladin

JPG

Wizard emblem

Syren-Leaf — Wizard

JPG

Fallen emblem

Closing Star — Fallen

JPG

More screenshots in the gallery

Terms of use

You may use everything on this page freely in articles, videos, streams, reviews and social posts about Champions of Thaloria, without asking first. Monetised videos are fine.

Please don't alter the logo or present the artwork as your own work. If you'd like something that isn't here — a specific screenshot, a higher resolution file, a build to try, or answers to questions — just write. A single developer reads that inbox, so you'll get a real answer.

championsofthaloria@gmail.com